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Game-Based User Interface

Current interfaces to VRML products are plug-ins to standard Web browsers which bring up the virtual world in a window on the browser screen. This limits the 3D environment  display characteristics to those of the 2D windows currently displayed on the screen. This can make the features of some 3D cards, such as those based on the popular 3DFX chipset, unusable.

This use of the 2D Web browser interface also encourages developers to build applications that promote a two dimensional paradigm. We  believe that by using a 3D game engine we will be able to build a more immersive 3D environment.

 

 

Collectable Virtual Objects

Building, trading, and collecting virtual models will be much more popular on the future Web than it is today.  In particular, we have coined a phrase "Collectable Virtual Objects" or CVOs to describe these models. CVOs  are 3D renderings of things found in the real world, like guns, airplanes, cars, etc. These objects will be rendered with varying amounts of detail, and, in most cases, they will have moving parts. For instance, the user will be able to disassemble and reassemble a gun and even fire it in a virtual environment. An engine will run and vibrate as the user presses a throttle with his mouse. These objects will be built to  scale and with precision. We think many of you will want to build and collect these objects.

 

Multi-User Virtual Worlds

The World Wide Web is becoming  a world in which  people will interact just like they do in the real world. The current VRML standard (2.0), supports a single user environment. Several groups are working together to develop "open" standards for multi-user virtual worlds that will allow both social and commercial interaction.  MindSpace is developing tools and applications that follow these standards and promote open virtual spaces. 

 

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Last modified: October 23, 1999